| CancelScript() | Gondwana.Physics.Movement.MovementController | |
| Dispose() | Gondwana.Physics.Movement.MovementController | |
| FollowPixelHard(Func< Vector2 > getPixelPos, Vector2 offsetPx=default) | Gondwana.Physics.Movement.MovementController | |
| FollowPixelSoft(Func< Vector2 > getPixelPos, float speed, float snap=0.5f, Vector2 offsetPx=default) | Gondwana.Physics.Movement.MovementController | |
| FollowPixelSoft(Func< Vector2 > getPixelPos, float durationSec, Func< float, float >? easing=null, float snap=0.5f, Vector2 offsetPx=default) | Gondwana.Physics.Movement.MovementController | |
| FollowPixelSoft(Func< Vector2 > getPixelPos, float durationSec, EasingKind easingKind, float snap=0.5f, Vector2 offsetPx=default) | Gondwana.Physics.Movement.MovementController | |
| FollowTileHard(IMovableOnSceneLayer tileTarget, Vector2 gridOffset=default, Vector2 pixelOffset=default) | Gondwana.Physics.Movement.MovementController | |
| FollowTileSoft(IMovableOnSceneLayer tileTarget, float speedTilesPerSec, float snapTiles=0.25f, Vector2 gridOffset=default, Vector2 pixelOffset=default) | Gondwana.Physics.Movement.MovementController | |
| FollowTileSoft(IMovableOnSceneLayer tileTarget, float durationSec, Func< float, float >? easing=null, float snap=0.5f, Vector2 gridOffset=default, Vector2 pixelOffset=default) | Gondwana.Physics.Movement.MovementController | |
| FollowTileSoft(IMovableOnSceneLayer tileTarget, float durationSec, EasingKind easingKind, float snap=0.5f, Vector2 gridOffset=default, Vector2 pixelOffset=default) | Gondwana.Physics.Movement.MovementController | |
| IsFollowing | Gondwana.Physics.Movement.MovementController | |
| IsIntegratedActive | Gondwana.Physics.Movement.MovementController | |
| IsScripted | Gondwana.Physics.Movement.MovementController | |
| MoveBy(Vector2 delta, float durationSec, Func< float, float >? easing=null, float snapEpsilon=0.5f) | Gondwana.Physics.Movement.MovementController | |
| MoveBy(Vector2 delta, float durationSec, EasingKind easingKind, float snapEpsilon=0.5f) | Gondwana.Physics.Movement.MovementController | |
| MoveBy(Vector2 delta, float speedPerSec, float snapEpsilon=0.5f) | Gondwana.Physics.Movement.MovementController | |
| MovementState | Gondwana.Physics.Movement.MovementController | |
| MoveTo(Vector2 target, float durationSec, Func< float, float >? easing=null, float snapEpsilon=0.5f) | Gondwana.Physics.Movement.MovementController | |
| MoveTo(Vector2 target, float seconds, EasingKind easingKind, float snapEpsilon=0.5f) | Gondwana.Physics.Movement.MovementController | |
| MoveToward(Vector2 target, float speedPerSec, float snapEpsilon=0.5f) | Gondwana.Physics.Movement.MovementController | |
| OnBeginning(Action callback) | Gondwana.Physics.Movement.MovementController | |
| OnBeginning(Action< ScriptedMovement > callback) | Gondwana.Physics.Movement.MovementController | |
| OnComplete(Action callback) | Gondwana.Physics.Movement.MovementController | |
| OnComplete(Action< ScriptedMovement > callback) | Gondwana.Physics.Movement.MovementController | |
| ScriptedMovementStarted | Gondwana.Physics.Movement.MovementController | |
| ScriptedMovementStopped | Gondwana.Physics.Movement.MovementController | |
| SetAcceleration(Vector2 acceleration) | Gondwana.Physics.Movement.MovementController | |
| SetLinearDamping(float dampingPerSec) | Gondwana.Physics.Movement.MovementController | |
| SetMaxSpeed(float? maxSpeed) | Gondwana.Physics.Movement.MovementController | |
| SetVelocity(Vector2 velocity) | Gondwana.Physics.Movement.MovementController | |
| StopAllMovement() | Gondwana.Physics.Movement.MovementController | |
| Unfollow() | Gondwana.Physics.Movement.MovementController | |
| WrapX | Gondwana.Physics.Movement.MovementController | |
| WrapY | Gondwana.Physics.Movement.MovementController | |