Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Physics.Collisions.CollisionProfileRegistry Member List

This is the complete list of members for Gondwana.Physics.Collisions.CollisionProfileRegistry, including all inherited members.

CollisionProfileRegistry()Gondwana.Physics.Collisions.CollisionProfileRegistry
Define(string name, string collisionGroup, IEnumerable< string >? collidesWith=null, bool collidesWithAll=false)Gondwana.Physics.Collisions.CollisionProfileRegistry
Get(string name)Gondwana.Physics.Collisions.CollisionProfileRegistry
GetProfileNames()Gondwana.Physics.Collisions.CollisionProfileRegistry
TryGet(string name, out CollisionProfile? profile)Gondwana.Physics.Collisions.CollisionProfileRegistry