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Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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This is the complete list of members for Gondwana.Physics.Collisions.CollisionProfile, including all inherited members.
| CollidesWith | Gondwana.Physics.Collisions.CollisionProfile | |
| CollidesWithAll | Gondwana.Physics.Collisions.CollisionProfile | |
| CollisionGroup | Gondwana.Physics.Collisions.CollisionProfile | |
| CollisionProfile(string name, string collisionGroup, IEnumerable< string >? collidesWith=null, bool collidesWithAll=false) | Gondwana.Physics.Collisions.CollisionProfile | |
| Name | Gondwana.Physics.Collisions.CollisionProfile | |
| ResolveCollidesWith(CollisionGroupRegistry groups) | Gondwana.Physics.Collisions.CollisionProfile | |
| ResolveCollisionGroup(CollisionGroupRegistry groups) | Gondwana.Physics.Collisions.CollisionProfile |