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Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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This is the complete list of members for Gondwana.Physics.Collisions.ColliderRegistry, including all inherited members.
| DynamicColliders | Gondwana.Physics.Collisions.ColliderRegistry | |
| QueryAabb(in Aabb area, int layerMask, int collidesWithMask, List< ICollider > results, ICollider? ignore=null) | Gondwana.Physics.Collisions.ColliderRegistry | |
| QueryInstances(in Aabb area, int layerMask, int collidesWithMask, List< ColliderInstance > results, ICollider? ignore=null) | Gondwana.Physics.Collisions.ColliderRegistry | |
| Register(ICollider collider) | Gondwana.Physics.Collisions.ColliderRegistry | |
| StaticColliders | Gondwana.Physics.Collisions.ColliderRegistry | |
| Unregister(ICollider collider) | Gondwana.Physics.Collisions.ColliderRegistry |