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Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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This is the complete list of members for Gondwana.Input.Touch.Gestures.PinchedEventArgs, including all inherited members.
| Center | Gondwana.Input.Touch.Gestures.PinchedEventArgs | |
| CurrentDistance | Gondwana.Input.Touch.Gestures.PinchedEventArgs | |
| Phase | Gondwana.Input.Touch.Gestures.PinchedEventArgs | |
| PinchedEventArgs(double scaleDelta, double currentDistance) | Gondwana.Input.Touch.Gestures.PinchedEventArgs | |
| PinchedEventArgs(PinchPhase phase, IReadOnlyList< int > touchIds, System.Drawing.PointF center, double startingDistance, double previousDistance, double currentDistance) | Gondwana.Input.Touch.Gestures.PinchedEventArgs | |
| PreviousDistance | Gondwana.Input.Touch.Gestures.PinchedEventArgs | |
| ScaleDelta | Gondwana.Input.Touch.Gestures.PinchedEventArgs | |
| StartingDistance | Gondwana.Input.Touch.Gestures.PinchedEventArgs | |
| TotalScale | Gondwana.Input.Touch.Gestures.PinchedEventArgs | |
| TouchIds | Gondwana.Input.Touch.Gestures.PinchedEventArgs |