Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Hosting.GameHostBase Member List

This is the complete list of members for Gondwana.Hosting.GameHostBase, including all inherited members.

BindScene()Gondwana.Hosting.GameHostBaseprotectedvirtual
ConfigureGamepads()Gondwana.Hosting.GameHostBaseprotectedvirtual
ConfigureInput()Gondwana.Hosting.GameHostBaseprotected
ConfigureKeyboard()Gondwana.Hosting.GameHostBaseprotectedvirtual
ConfigureLogging(LogLevel logLevel)Gondwana.Hosting.GameHostBaseprotected
ConfigureMouse()Gondwana.Hosting.GameHostBaseprotectedvirtual
ConfigurePlatform()Gondwana.Hosting.GameHostBaseprotected
ConfigureTouch()Gondwana.Hosting.GameHostBaseprotectedvirtual
CreateDirectDrawings()Gondwana.Hosting.GameHostBaseprotectedvirtual
CreateInitialScene()Gondwana.Hosting.GameHostBaseprotectedvirtual
CreateInitialViews()Gondwana.Hosting.GameHostBaseprotectedvirtual
CreateSceneGraph()Gondwana.Hosting.GameHostBaseprotected
CreateSprites()Gondwana.Hosting.GameHostBaseprotectedvirtual
Dispose()Gondwana.Hosting.GameHostBase
DisposeEngine()Gondwana.Hosting.GameHostBaseprotected
EngineGondwana.Hosting.GameHostBase
EnsureNotDisposed()Gondwana.Hosting.GameHostBaseprotected
EnsureNotInitialized()Gondwana.Hosting.GameHostBaseprotected
GetSynchronizationContext()Gondwana.Hosting.GameHostBaseprotectedvirtual
Initialize(string? configPath=null, bool? autoSaveConfig=null, LogLevel logLevel=LogLevel.Warning)Gondwana.Hosting.GameHostBase
InitializeEngine(string? configPath, bool? autoSaveConfig)Gondwana.Hosting.GameHostBaseprotected
InitializeEngine(string? configPath, bool? autoSaveConfig, IEngineConfigurationStore? configurationStore)Gondwana.Hosting.GameHostBaseprotected
InitializeGameContent()Gondwana.Hosting.GameHostBaseprotected
InitializeSceneObjects()Gondwana.Hosting.GameHostBaseprotected
InitializeWidgetInput(RenderSurfaceHostBase renderSurfaceHost)Gondwana.Hosting.GameHostBaseprotected
InitializeWithConfigurationStore(IEngineConfigurationStore configurationStore, bool? autoSaveConfig=null, LogLevel logLevel=LogLevel.Warning)Gondwana.Hosting.GameHostBase
LoadAnimationCycles()Gondwana.Hosting.GameHostBaseprotectedvirtual
LoadAssets()Gondwana.Hosting.GameHostBaseprotectedvirtual
LoadContent()Gondwana.Hosting.GameHostBaseprotected
LoadTilesheets()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnDisposed()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnDisposing()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnEngineInitialized()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnEngineStarted()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnInitialized()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnInitializing()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnInputConfigured()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnSceneBound()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnSceneGraphCreated()Gondwana.Hosting.GameHostBaseprotectedvirtual
SceneGondwana.Hosting.GameHostBase
StartEngine()Gondwana.Hosting.GameHostBaseprotected
StartEngineCore(SynchronizationContext syncContext)Gondwana.Hosting.GameHostBaseprotectedvirtual
StopEngine()Gondwana.Hosting.GameHostBaseprotected
StopEngineCore()Gondwana.Hosting.GameHostBaseprotectedvirtual
UnhookEvents()Gondwana.Hosting.GameHostBaseprotectedvirtual
WidgetInputRouterGondwana.Hosting.GameHostBaseprotected