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Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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This is the complete list of members for Gondwana.EngineState, including all inherited members.
| AssetsFiles | Gondwana.EngineState | |
| Cycles | Gondwana.EngineState | |
| JsonSerializerSettings | Gondwana.EngineState | static |
| LoadFromFile(string path, bool compressed=false, EngineStateParts parts=EngineStateParts.All) | Gondwana.EngineState | static |
| MergeFromFile(string path, bool compressed=false, bool overwriteExisting=false, EngineStateParts parts=EngineStateParts.All) | Gondwana.EngineState | static |
| SaveToFile(string path, bool compress=false, bool separateGtsFiles=false, EngineStateParts parts=EngineStateParts.All, bool separateGscnFiles=false, bool separateGaniFiles=false, bool separateGsndFile=false, bool separateGsprFile=false) | Gondwana.EngineState | |
| SaveToFile(string path, EngineStateSaveOptions options) | Gondwana.EngineState | |
| Scenes | Gondwana.EngineState | |
| SoundResources | Gondwana.EngineState | |
| Sprites | Gondwana.EngineState | |
| Tilesheets | Gondwana.EngineState | |
| ValueBag | Gondwana.EngineState |