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Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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This is the complete list of members for Gondwana.Effects.DisplayEffect, including all inherited members.
| ApplyProgress(float progress) | Gondwana.Effects.DisplayEffect | protected |
| Cancel() | Gondwana.Effects.DisplayEffect | |
| Cancelled | Gondwana.Effects.DisplayEffect | |
| Completed | Gondwana.Effects.DisplayEffect | |
| DisplayEffect(float durationSeconds, EasingKind easing=EasingKind.Linear) | Gondwana.Effects.DisplayEffect | protected |
| DurationSeconds | Gondwana.Effects.DisplayEffect | |
| Easing | Gondwana.Effects.DisplayEffect | |
| GetTarget< TTarget >() | Gondwana.Effects.DisplayEffect | protected |
| Id | Gondwana.Effects.DisplayEffect | |
| OnCompleted() | Gondwana.Effects.DisplayEffect | protectedvirtual |
| OnStarting() | Gondwana.Effects.DisplayEffect | protectedvirtual |
| Progress | Gondwana.Effects.DisplayEffect | |
| RestoreOriginalState() | Gondwana.Effects.DisplayEffect | protected |
| Status | Gondwana.Effects.DisplayEffect |