Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Drawing.Tilesheets.TilesheetRegion Member List

This is the complete list of members for Gondwana.Drawing.Tilesheets.TilesheetRegion, including all inherited members.

AreaGondwana.Drawing.Tilesheets.TilesheetRegion
ClearFrameCollisionAdjustOverride(int x, int y)Gondwana.Drawing.Tilesheets.TilesheetRegion
ClearFrameCollisionTypeOverride(int x, int y)Gondwana.Drawing.Tilesheets.TilesheetRegion
CollisionAdjustGondwana.Drawing.Tilesheets.TilesheetRegion
CollisionAreaGondwana.Drawing.Tilesheets.TilesheetRegion
CollisionTypeGondwana.Drawing.Tilesheets.TilesheetRegion
ColumnsGondwana.Drawing.Tilesheets.TilesheetRegion
DefaultRegionNameGondwana.Drawing.Tilesheets.TilesheetRegionstatic
Dispose()Gondwana.Drawing.Tilesheets.TilesheetRegion
GetAllBitmaps()Gondwana.Drawing.Tilesheets.TilesheetRegion
GetAllImages()Gondwana.Drawing.Tilesheets.TilesheetRegion
GetBitmap(int x, int y)Gondwana.Drawing.Tilesheets.TilesheetRegion
GetFrameCollisionAdjust(int x, int y)Gondwana.Drawing.Tilesheets.TilesheetRegion
GetFrameCollisionArea(int x, int y)Gondwana.Drawing.Tilesheets.TilesheetRegion
GetFrameCollisionType(int x, int y)Gondwana.Drawing.Tilesheets.TilesheetRegion
GetImage(int x, int y)Gondwana.Drawing.Tilesheets.TilesheetRegion
NameGondwana.Drawing.Tilesheets.TilesheetRegion
OverhangGondwana.Drawing.Tilesheets.TilesheetRegion
RegionMarginGondwana.Drawing.Tilesheets.TilesheetRegion
RowsGondwana.Drawing.Tilesheets.TilesheetRegion
SetFrameCollisionAdjust(int x, int y, CollisionAdjust collisionAdjust)Gondwana.Drawing.Tilesheets.TilesheetRegion
SetFrameCollisionType(int x, int y, TileCollisionType collisionType)Gondwana.Drawing.Tilesheets.TilesheetRegion
TileHeightIncludingPaddingGondwana.Drawing.Tilesheets.TilesheetRegion
TilePaddingGondwana.Drawing.Tilesheets.TilesheetRegion
TilesheetGondwana.Drawing.Tilesheets.TilesheetRegion
TileSizeGondwana.Drawing.Tilesheets.TilesheetRegion
TileWidthIncludingPaddingGondwana.Drawing.Tilesheets.TilesheetRegion
TryGetFrameCollisionAdjustOverride(int x, int y, out CollisionAdjust collisionAdjust)Gondwana.Drawing.Tilesheets.TilesheetRegion
TryGetFrameCollisionTypeOverride(int x, int y, out TileCollisionType collisionType)Gondwana.Drawing.Tilesheets.TilesheetRegion