Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
Loading...
Searching...
No Matches
Gondwana.Drawing.Direct.Particles.ParticleSurface Member List

This is the complete list of members for Gondwana.Drawing.Direct.Particles.ParticleSurface, including all inherited members.

_lastTickGondwana.Drawing.Direct.DirectDrawingBaseprotected
_renderSurfaceHostGondwana.Drawing.Direct.DirectDrawingBaseprotected
_screenBoundsGondwana.Drawing.Direct.DirectDrawingBaseprotected
_visibleGondwana.Drawing.Direct.DirectDrawingBaseprotected
_worldBoundsGondwana.Drawing.Direct.DirectDrawingBaseprotected
_zOrderGondwana.Drawing.Direct.DirectDrawingBaseprotected
ActiveParticleCountGondwana.Drawing.Direct.Particles.ParticleSurface
Burst(ParticleEmitter emitter, int count)Gondwana.Drawing.Direct.Particles.ParticleSurface
CancelFade()Gondwana.Drawing.Direct.DirectDrawingBase
CancelReveal()Gondwana.Drawing.Direct.DirectDrawingBase
CompareTo(DirectDrawingBase? other)Gondwana.Drawing.Direct.DirectDrawingBase
CullingMarginXGondwana.Drawing.Direct.Particles.ParticleSurface
CullingMarginYGondwana.Drawing.Direct.Particles.ParticleSurface
DirectDrawingBase(RenderSurfaceHostBase renderSurfaceHost, DirectDrawingMode mode, SceneLayer? sceneLayer, View? view, Rectangle? screenBounds, Rectangle? worldBounds, string? nickname=null)Gondwana.Drawing.Direct.DirectDrawingBaseprotected
DirectDrawingMovableBase(RenderSurfaceHostBase renderSurfaceHost, DirectDrawingMode mode, SceneLayer? sceneLayer, View? view, Rectangle? screenBounds, Rectangle? worldBounds, string? name=null)Gondwana.Drawing.Direct.DirectDrawingMovableBaseprotected
Dispose(bool disposing)Gondwana.Drawing.Direct.Particles.ParticleSurfaceprotectedvirtual
Gondwana::Drawing::Direct::DirectDrawingMovableBase.Dispose()Gondwana.Drawing.Direct.DirectDrawingBase
DisposingGondwana.Drawing.Direct.DirectDrawingBase
Draw(BackbufferBase backbuffer, RectangleF destRectScreen)Gondwana.Drawing.Direct.DirectDrawingBase
EmittersGondwana.Drawing.Direct.Particles.ParticleSurface
Equals(object? obj)Gondwana.Drawing.Direct.DirectDrawingBase
FadeIn(float durationSec)Gondwana.Drawing.Direct.DirectDrawingBase
FadeOut(float durationSec)Gondwana.Drawing.Direct.DirectDrawingBase
FadeToCompletedGondwana.Drawing.Direct.DirectDrawingBase
GetDrawLocationScreen(View view)Gondwana.Drawing.Direct.DirectDrawingBase
GetHashCode()Gondwana.Drawing.Direct.DirectDrawingBase
GetPosition()Gondwana.Drawing.Direct.DirectDrawingMovableBase
GlobalColorTintGondwana.Drawing.Direct.Particles.ParticleSurface
GlobalEmitScaleGondwana.Drawing.Direct.Particles.ParticleSurface
GravityXGondwana.Drawing.Direct.Particles.ParticleSurface
GravityYGondwana.Drawing.Direct.Particles.ParticleSurface
HideWhenFullyTransparentGondwana.Drawing.Direct.DirectDrawingBase
IdGondwana.Drawing.Direct.DirectDrawingBase
ModeGondwana.Drawing.Direct.DirectDrawingBase
MovementGondwana.Drawing.Direct.DirectDrawingMovableBase
NicknameGondwana.Drawing.Direct.DirectDrawingBase
OnDraw(BackbufferBase backbuffer, RectangleF destRectScreen)Gondwana.Drawing.Direct.Particles.ParticleSurfaceprotected
OpacityGondwana.Drawing.Direct.DirectDrawingBase
operator!=(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator<(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator<=(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator==(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator>(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator>=(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
ParticleSurface(RenderSurfaceHostBase renderSurfaceHost, SceneLayer sceneLayer, Rectangle? worldBounds, string? nickname=null, int maxParticles=2000, SKBitmap? particleSprite=null)Gondwana.Drawing.Direct.Particles.ParticleSurface
ParticleSurface(RenderSurfaceHostBase renderSurfaceHost, View view, Rectangle? screenBounds, string? nickname=null, int maxParticles=2000, SKBitmap? particleSprite=null)Gondwana.Drawing.Direct.Particles.ParticleSurface
PositionSpaceGondwana.Drawing.Direct.DirectDrawingMovableBase
RenderSurfaceHostGondwana.Drawing.Direct.DirectDrawingBase
RevealDirection enum nameGondwana.Drawing.Direct.DirectDrawingBase
RevealTo(float t01, float durationSec, Func< float, float >? easing=null)Gondwana.Drawing.Direct.DirectDrawingBase
Gondwana::Drawing::Direct::DirectDrawingMovableBase.Gondwana::Drawing::Direct::DirectDrawingBase.SceneLayerGondwana.Drawing.Direct.DirectDrawingBase
Gondwana::Drawing::Direct::IDirectCompositeChild.SceneLayerGondwana.Drawing.Direct.IDirectCompositeChild
ScreenBoundsGondwana.Drawing.Direct.DirectDrawingBase
SetPosition(Vector2 p)Gondwana.Drawing.Direct.DirectDrawingMovableBase
SetReveal(float t01)Gondwana.Drawing.Direct.DirectDrawingBase
SetRevealDirection(RevealDirection dir)Gondwana.Drawing.Direct.DirectDrawingBase
Update(long tick)Gondwana.Drawing.Direct.Particles.ParticleSurfacevirtual
ValueBagGondwana.Drawing.Direct.DirectDrawingBase
Gondwana::Drawing::Direct::DirectDrawingMovableBase.Gondwana::Drawing::Direct::DirectDrawingBase.ViewGondwana.Drawing.Direct.DirectDrawingBase
Gondwana::Drawing::Direct::IDirectCompositeChild.ViewGondwana.Drawing.Direct.IDirectCompositeChild
VisibleGondwana.Drawing.Direct.DirectDrawingBase
WorldBoundsGondwana.Drawing.Direct.DirectDrawingBase
ZOrderGondwana.Drawing.Direct.DirectDrawingBase