Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Drawing.Direct.DirectSvg Member List

This is the complete list of members for Gondwana.Drawing.Direct.DirectSvg, including all inherited members.

_lastTickGondwana.Drawing.Direct.DirectDrawingBaseprotected
_renderSurfaceHostGondwana.Drawing.Direct.DirectDrawingBaseprotected
_screenBoundsGondwana.Drawing.Direct.DirectDrawingBaseprotected
_visibleGondwana.Drawing.Direct.DirectDrawingBaseprotected
_worldBoundsGondwana.Drawing.Direct.DirectDrawingBaseprotected
_zOrderGondwana.Drawing.Direct.DirectDrawingBaseprotected
CancelFade()Gondwana.Drawing.Direct.DirectDrawingBase
CancelReveal()Gondwana.Drawing.Direct.DirectDrawingBase
CompareTo(DirectDrawingBase? other)Gondwana.Drawing.Direct.DirectDrawingBase
DirectDrawingBase(RenderSurfaceHostBase renderSurfaceHost, DirectDrawingMode mode, SceneLayer? sceneLayer, View? view, Rectangle? screenBounds, Rectangle? worldBounds, string? nickname=null)Gondwana.Drawing.Direct.DirectDrawingBaseprotected
DirectDrawingMovableBase(RenderSurfaceHostBase renderSurfaceHost, DirectDrawingMode mode, SceneLayer? sceneLayer, View? view, Rectangle? screenBounds, Rectangle? worldBounds, string? name=null)Gondwana.Drawing.Direct.DirectDrawingMovableBaseprotected
DirectSvg(SvgResource svgResource, RenderSurfaceHostBase renderSurfaceHost, SceneLayer sceneLayer, Rectangle worldBounds, string? nickname=null)Gondwana.Drawing.Direct.DirectSvg
DirectSvg(SvgResource svgResource, RenderSurfaceHostBase renderSurfaceHost, View view, Rectangle screenBounds, string? nickname=null)Gondwana.Drawing.Direct.DirectSvg
Dispose(bool disposing)Gondwana.Drawing.Direct.DirectSvgprotectedvirtual
Gondwana::Drawing::Direct::DirectDrawingMovableBase.Dispose()Gondwana.Drawing.Direct.DirectDrawingBase
DisposingGondwana.Drawing.Direct.DirectDrawingBase
Draw(BackbufferBase backbuffer, RectangleF destRectScreen)Gondwana.Drawing.Direct.DirectDrawingBase
Equals(object? obj)Gondwana.Drawing.Direct.DirectDrawingBase
FadeIn(float durationSec)Gondwana.Drawing.Direct.DirectDrawingBase
FadeOut(float durationSec)Gondwana.Drawing.Direct.DirectDrawingBase
FadeToCompletedGondwana.Drawing.Direct.DirectDrawingBase
GetDrawLocationScreen(View view)Gondwana.Drawing.Direct.DirectDrawingBase
GetHashCode()Gondwana.Drawing.Direct.DirectDrawingBase
GetPosition()Gondwana.Drawing.Direct.DirectDrawingMovableBase
HideWhenFullyTransparentGondwana.Drawing.Direct.DirectDrawingBase
IdGondwana.Drawing.Direct.DirectDrawingBase
ModeGondwana.Drawing.Direct.DirectDrawingBase
MovementGondwana.Drawing.Direct.DirectDrawingMovableBase
NicknameGondwana.Drawing.Direct.DirectDrawingBase
OnDraw(BackbufferBase backbuffer, RectangleF destRectScreen)Gondwana.Drawing.Direct.DirectSvgprotected
OpacityGondwana.Drawing.Direct.DirectDrawingBase
operator!=(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator<(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator<=(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator==(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator>(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator>=(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
PositionSpaceGondwana.Drawing.Direct.DirectDrawingMovableBase
RenderSurfaceHostGondwana.Drawing.Direct.DirectDrawingBase
RevealDirection enum nameGondwana.Drawing.Direct.DirectDrawingBase
RevealTo(float t01, float durationSec, Func< float, float >? easing=null)Gondwana.Drawing.Direct.DirectDrawingBase
Gondwana::Drawing::Direct::DirectDrawingMovableBase.Gondwana::Drawing::Direct::DirectDrawingBase.SceneLayerGondwana.Drawing.Direct.DirectDrawingBase
Gondwana::Drawing::Direct::IDirectCompositeChild.SceneLayerGondwana.Drawing.Direct.IDirectCompositeChild
ScreenBoundsGondwana.Drawing.Direct.DirectDrawingBase
SetFilterQuality(SKFilterQuality quality)Gondwana.Drawing.Direct.DirectSvg
SetPosition(Vector2 p)Gondwana.Drawing.Direct.DirectDrawingMovableBase
SetReveal(float t01)Gondwana.Drawing.Direct.DirectDrawingBase
SetRevealDirection(RevealDirection dir)Gondwana.Drawing.Direct.DirectDrawingBase
Update(long tick)Gondwana.Drawing.Direct.DirectDrawingMovableBasevirtual
ValueBagGondwana.Drawing.Direct.DirectDrawingBase
Gondwana::Drawing::Direct::DirectDrawingMovableBase.Gondwana::Drawing::Direct::DirectDrawingBase.ViewGondwana.Drawing.Direct.DirectDrawingBase
Gondwana::Drawing::Direct::IDirectCompositeChild.ViewGondwana.Drawing.Direct.IDirectCompositeChild
VisibleGondwana.Drawing.Direct.DirectDrawingBase
WorldBoundsGondwana.Drawing.Direct.DirectDrawingBase
ZOrderGondwana.Drawing.Direct.DirectDrawingBase