Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Drawing.Direct.DirectRadialLight Member List

This is the complete list of members for Gondwana.Drawing.Direct.DirectRadialLight, including all inherited members.

_lastTickGondwana.Drawing.Direct.DirectDrawingBaseprotected
_renderSurfaceHostGondwana.Drawing.Direct.DirectDrawingBaseprotected
_screenBoundsGondwana.Drawing.Direct.DirectDrawingBaseprotected
_visibleGondwana.Drawing.Direct.DirectDrawingBaseprotected
_worldBoundsGondwana.Drawing.Direct.DirectDrawingBaseprotected
_zOrderGondwana.Drawing.Direct.DirectDrawingBaseprotected
BlendModeGondwana.Drawing.Direct.DirectRadialLight
CancelFade()Gondwana.Drawing.Direct.DirectDrawingBase
CancelReveal()Gondwana.Drawing.Direct.DirectDrawingBase
CenterWorldPxGondwana.Drawing.Direct.DirectRadialLight
ChangedGondwana.Drawing.Direct.DirectRadialLight
CompareTo(DirectDrawingBase? other)Gondwana.Drawing.Direct.DirectDrawingBase
DirectDrawingBase(RenderSurfaceHostBase renderSurfaceHost, DirectDrawingMode mode, SceneLayer? sceneLayer, View? view, Rectangle? screenBounds, Rectangle? worldBounds, string? nickname=null)Gondwana.Drawing.Direct.DirectDrawingBaseprotected
DirectRadialLight(Color lightColor, RenderSurfaceHostBase renderSurfaceHost, SceneLayer sceneLayer, PointF centerWorldPx, float radiusWorldPx, string? nickname=null)Gondwana.Drawing.Direct.DirectRadialLight
Dispose()Gondwana.Drawing.Direct.DirectDrawingBase
Dispose(bool disposing)Gondwana.Drawing.Direct.DirectDrawingBaseprotectedvirtual
DisposingGondwana.Drawing.Direct.DirectDrawingBase
Draw(BackbufferBase backbuffer, RectangleF destRectScreen)Gondwana.Drawing.Direct.DirectDrawingBase
EffectiveIntensityGondwana.Drawing.Direct.DirectRadialLight
Equals(object? obj)Gondwana.Drawing.Direct.DirectDrawingBase
FadeIn(float durationSec)Gondwana.Drawing.Direct.DirectDrawingBase
FadeOut(float durationSec)Gondwana.Drawing.Direct.DirectDrawingBase
FadeTo(float targetOpacity, float durationSec)Gondwana.Drawing.Direct.DirectDrawingBase
FadeToCompletedGondwana.Drawing.Direct.DirectDrawingBase
FlickerAmountGondwana.Drawing.Direct.DirectRadialLight
FlickerEnabledGondwana.Drawing.Direct.DirectRadialLight
FlickerRefreshHzGondwana.Drawing.Direct.DirectRadialLight
GetDrawLocationScreen(View view)Gondwana.Drawing.Direct.DirectDrawingBase
GetHashCode()Gondwana.Drawing.Direct.DirectDrawingBase
HideWhenFullyTransparentGondwana.Drawing.Direct.DirectDrawingBase
HotspotRadiusRatioGondwana.Drawing.Direct.DirectRadialLight
IdGondwana.Drawing.Direct.DirectDrawingBase
IntensityGondwana.Drawing.Direct.DirectRadialLight
IsAntialiasGondwana.Drawing.Direct.DirectRadialLight
LightColorGondwana.Drawing.Direct.DirectRadialLight
MidpointIntensityRatioGondwana.Drawing.Direct.DirectRadialLight
MidpointRadiusRatioGondwana.Drawing.Direct.DirectRadialLight
ModeGondwana.Drawing.Direct.DirectDrawingBase
MoveTo(PointF centerWorldPx)Gondwana.Drawing.Direct.DirectRadialLight
NicknameGondwana.Drawing.Direct.DirectDrawingBase
OnDraw(BackbufferBase backbuffer, RectangleF destRectScreen)Gondwana.Drawing.Direct.DirectRadialLightprotected
OpacityGondwana.Drawing.Direct.DirectDrawingBase
operator!=(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator<(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator<=(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator==(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator>(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator>=(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
RadiusWorldPxGondwana.Drawing.Direct.DirectRadialLight
RenderSurfaceHostGondwana.Drawing.Direct.DirectDrawingBase
RevealDirection enum nameGondwana.Drawing.Direct.DirectDrawingBase
RevealTo(float t01, float durationSec, Func< float, float >? easing=null)Gondwana.Drawing.Direct.DirectDrawingBase
SceneLayerGondwana.Drawing.Direct.DirectDrawingBase
ScreenBoundsGondwana.Drawing.Direct.DirectDrawingBase
SetIntensity(float intensity)Gondwana.Drawing.Direct.DirectRadialLight
SetOpacity(float opacity)Gondwana.Drawing.Direct.DirectDrawingBase
SetRadius(float radiusWorldPx)Gondwana.Drawing.Direct.DirectRadialLight
SetReveal(float t01)Gondwana.Drawing.Direct.DirectDrawingBase
SetRevealDirection(RevealDirection dir)Gondwana.Drawing.Direct.DirectDrawingBase
Update(long tick)Gondwana.Drawing.Direct.DirectRadialLightvirtual
ValueBagGondwana.Drawing.Direct.DirectDrawingBase
ViewGondwana.Drawing.Direct.DirectDrawingBase
VisibleGondwana.Drawing.Direct.DirectDrawingBase
WorldBoundsGondwana.Drawing.Direct.DirectDrawingBase
ZOrderGondwana.Drawing.Direct.DirectDrawingBase