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Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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This is the complete list of members for Gondwana.Drawing.Direct.DirectLightLayer, including all inherited members.
| AddTorchLight(PointF centerWorldPx, float radiusWorldPx, Color? color=null, string? nickname=null) | Gondwana.Drawing.Direct.DirectLightLayer | |
| Clear() | Gondwana.Drawing.Direct.DirectLightLayer | |
| DefaultZOrder | Gondwana.Drawing.Direct.DirectLightLayer | |
| DirectLightLayer(RenderSurfaceHostBase renderSurfaceHost, SceneLayer sceneLayer) | Gondwana.Drawing.Direct.DirectLightLayer | |
| Dispose() | Gondwana.Drawing.Direct.DirectLightLayer | |
| LightAdded | Gondwana.Drawing.Direct.DirectLightLayer | |
| LightRemoving | Gondwana.Drawing.Direct.DirectLightLayer | |
| Lights | Gondwana.Drawing.Direct.DirectLightLayer | |
| Remove(DirectRadialLight light) | Gondwana.Drawing.Direct.DirectLightLayer | |
| RenderSurfaceHost | Gondwana.Drawing.Direct.DirectLightLayer | |
| SceneLayer | Gondwana.Drawing.Direct.DirectLightLayer |