Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Drawing.Direct.DirectDarknessOverlay Member List

This is the complete list of members for Gondwana.Drawing.Direct.DirectDarknessOverlay, including all inherited members.

_lastTickGondwana.Drawing.Direct.DirectDrawingBaseprotected
_renderSurfaceHostGondwana.Drawing.Direct.DirectDrawingBaseprotected
_screenBoundsGondwana.Drawing.Direct.DirectDrawingBaseprotected
_visibleGondwana.Drawing.Direct.DirectDrawingBaseprotected
_worldBoundsGondwana.Drawing.Direct.DirectDrawingBaseprotected
_zOrderGondwana.Drawing.Direct.DirectDrawingBaseprotected
AddRevealSource(PointF centerWorldPx, float radiusWorldPx, string? nickname=null)Gondwana.Drawing.Direct.DirectDarknessOverlay
CancelFade()Gondwana.Drawing.Direct.DirectDrawingBase
CancelReveal()Gondwana.Drawing.Direct.DirectDrawingBase
ClearRevealSources()Gondwana.Drawing.Direct.DirectDarknessOverlay
CompareTo(DirectDrawingBase? other)Gondwana.Drawing.Direct.DirectDrawingBase
DarknessColorGondwana.Drawing.Direct.DirectDarknessOverlay
DarknessOpacityGondwana.Drawing.Direct.DirectDarknessOverlay
DirectDarknessOverlay(RenderSurfaceHostBase renderSurfaceHost, View view, SceneLayer projectionLayer, string? nickname=null)Gondwana.Drawing.Direct.DirectDarknessOverlay
DirectDrawingBase(RenderSurfaceHostBase renderSurfaceHost, DirectDrawingMode mode, SceneLayer? sceneLayer, View? view, Rectangle? screenBounds, Rectangle? worldBounds, string? nickname=null)Gondwana.Drawing.Direct.DirectDrawingBaseprotected
Dispose(bool disposing)Gondwana.Drawing.Direct.DirectDarknessOverlayprotectedvirtual
Gondwana::Drawing::Direct::DirectDrawingBase.Dispose()Gondwana.Drawing.Direct.DirectDrawingBase
DisposingGondwana.Drawing.Direct.DirectDrawingBase
Draw(BackbufferBase backbuffer, RectangleF destRectScreen)Gondwana.Drawing.Direct.DirectDrawingBase
Equals(object? obj)Gondwana.Drawing.Direct.DirectDrawingBase
FadeIn(float durationSec)Gondwana.Drawing.Direct.DirectDrawingBase
FadeOut(float durationSec)Gondwana.Drawing.Direct.DirectDrawingBase
FadeTo(float targetOpacity, float durationSec)Gondwana.Drawing.Direct.DirectDrawingBase
FadeToCompletedGondwana.Drawing.Direct.DirectDrawingBase
GetDrawLocationScreen(View view)Gondwana.Drawing.Direct.DirectDrawingBase
GetHashCode()Gondwana.Drawing.Direct.DirectDrawingBase
HideWhenFullyTransparentGondwana.Drawing.Direct.DirectDrawingBase
IdGondwana.Drawing.Direct.DirectDrawingBase
InnerClearRadiusRatioGondwana.Drawing.Direct.DirectDarknessOverlay
MidpointRadiusRatioGondwana.Drawing.Direct.DirectDarknessOverlay
MidpointStrengthGondwana.Drawing.Direct.DirectDarknessOverlay
ModeGondwana.Drawing.Direct.DirectDrawingBase
NicknameGondwana.Drawing.Direct.DirectDrawingBase
OnDraw(BackbufferBase backbuffer, RectangleF destRectScreen)Gondwana.Drawing.Direct.DirectDarknessOverlayprotected
OpacityGondwana.Drawing.Direct.DirectDrawingBase
operator!=(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator<(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator<=(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator==(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator>(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
operator>=(DirectDrawingBase? left, DirectDrawingBase? right)Gondwana.Drawing.Direct.DirectDrawingBasestatic
ProjectionLayerGondwana.Drawing.Direct.DirectDarknessOverlay
RemoveRevealSource(RevealSource source)Gondwana.Drawing.Direct.DirectDarknessOverlay
RenderSurfaceHostGondwana.Drawing.Direct.DirectDrawingBase
RevealDirection enum nameGondwana.Drawing.Direct.DirectDrawingBase
RevealSourcesGondwana.Drawing.Direct.DirectDarknessOverlay
RevealTo(float t01, float durationSec, Func< float, float >? easing=null)Gondwana.Drawing.Direct.DirectDrawingBase
SceneLayerGondwana.Drawing.Direct.DirectDrawingBase
ScreenBoundsGondwana.Drawing.Direct.DirectDrawingBase
SetDarknessColor(Color color)Gondwana.Drawing.Direct.DirectDarknessOverlay
SetDarknessOpacity(byte opacity)Gondwana.Drawing.Direct.DirectDarknessOverlay
SetInnerClearRadiusRatio(float ratio)Gondwana.Drawing.Direct.DirectDarknessOverlay
SetMidpointRadiusRatio(float ratio)Gondwana.Drawing.Direct.DirectDarknessOverlay
SetMidpointStrength(float strength)Gondwana.Drawing.Direct.DirectDarknessOverlay
SetOpacity(float opacity)Gondwana.Drawing.Direct.DirectDrawingBase
SetReveal(float t01)Gondwana.Drawing.Direct.DirectDrawingBase
SetRevealDirection(RevealDirection dir)Gondwana.Drawing.Direct.DirectDrawingBase
TrackLight(DirectRadialLight light, float radiusScale=1f, float intensityScale=1f, bool trackIntensity=true, string? nickname=null)Gondwana.Drawing.Direct.DirectDarknessOverlay
TrackLightLayer(DirectLightLayer lightLayer, float radiusScale=1f, float intensityScale=1f, bool trackIntensity=true)Gondwana.Drawing.Direct.DirectDarknessOverlay
UntrackLight(DirectRadialLight light)Gondwana.Drawing.Direct.DirectDarknessOverlay
Update(long tick)Gondwana.Drawing.Direct.DirectDarknessOverlayvirtual
ValueBagGondwana.Drawing.Direct.DirectDrawingBase
ViewGondwana.Drawing.Direct.DirectDrawingBase
VisibleGondwana.Drawing.Direct.DirectDrawingBase
WorldBoundsGondwana.Drawing.Direct.DirectDrawingBase
ZOrderGondwana.Drawing.Direct.DirectDrawingBase