Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Drawing.Direct.DirectComposite Member List

This is the complete list of members for Gondwana.Drawing.Direct.DirectComposite, including all inherited members.

Add(IDirectCompositeChild child, bool keepCurrentOffset=true, Vector2? explicitLocalOffsetPx=null)Gondwana.Drawing.Direct.DirectCompositevirtual
ChildrenGondwana.Drawing.Direct.DirectComposite
Clear()Gondwana.Drawing.Direct.DirectCompositevirtual
DirectComposite(RenderSurfaceHostBase renderSurfaceHost, DirectDrawingMode mode, PointF anchor=default, string? nickname=null)Gondwana.Drawing.Direct.DirectComposite
Dispose()Gondwana.Drawing.Direct.DirectCompositevirtual
DisposingGondwana.Drawing.Direct.DirectComposite
Draw(BackbufferBase backbuffer, RectangleF destRectScreen)Gondwana.Drawing.Direct.DirectComposite
FadeIn(float durationSec)Gondwana.Drawing.Direct.DirectComposite
FadeOut(float durationSec)Gondwana.Drawing.Direct.DirectComposite
FadeTo(float targetOpacity, float durationSec)Gondwana.Drawing.Direct.DirectComposite
GetDrawLocationScreen(View view)Gondwana.Drawing.Direct.DirectComposite
GetPosition()Gondwana.Drawing.Direct.DirectComposite
IdGondwana.Drawing.Direct.DirectComposite
ModeGondwana.Drawing.Direct.DirectComposite
MovementGondwana.Drawing.Direct.DirectComposite
NicknameGondwana.Drawing.Direct.DirectComposite
OnChildAdded(IDirectCompositeChild child)Gondwana.Drawing.Direct.DirectCompositeprotectedvirtual
OnChildRemoved(IDirectCompositeChild child)Gondwana.Drawing.Direct.DirectCompositeprotectedvirtual
PositionSpaceGondwana.Drawing.Direct.DirectComposite
Remove(IDirectCompositeChild child)Gondwana.Drawing.Direct.DirectCompositevirtual
RenderSurfaceHostGondwana.Drawing.Direct.DirectComposite
SceneLayerGondwana.Drawing.Direct.DirectComposite
ScreenBoundsGondwana.Drawing.Direct.DirectComposite
SetIsVisible(bool visible)Gondwana.Drawing.Direct.DirectComposite
SetLocalOffset(IDirectCompositeChild child, Vector2 newLocalOffsetPx)Gondwana.Drawing.Direct.DirectComposite
SetOpacity(float opacity)Gondwana.Drawing.Direct.DirectComposite
SetPosition(Vector2 position)Gondwana.Drawing.Direct.DirectComposite
SetPosition(float x, float y)Gondwana.Drawing.Direct.DirectComposite
SetZOrder(int zOrder)Gondwana.Drawing.Direct.DirectComposite
Update(long tick)Gondwana.Drawing.Direct.DirectCompositevirtual
ViewGondwana.Drawing.Direct.DirectComposite
VisibleGondwana.Drawing.Direct.DirectComposite
WorldBoundsGondwana.Drawing.Direct.DirectComposite
ZOrderGondwana.Drawing.Direct.DirectComposite