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Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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This is the complete list of members for Gondwana.Diagnostics.TelemetrySource, including all inherited members.
| Backend | Gondwana.Diagnostics.TelemetrySource | |
| BeginSample() | Gondwana.Diagnostics.TelemetrySource | |
| Define(string name, TelemetryAvailability availability=TelemetryAvailability.NotYetSampled, TelemetryMetricKind kind=TelemetryMetricKind.Sample) | Gondwana.Diagnostics.TelemetrySource | |
| Dispose() | Gondwana.Diagnostics.TelemetrySource | |
| Id | Gondwana.Diagnostics.TelemetrySource | |
| Name | Gondwana.Diagnostics.TelemetrySource | |
| Record(long generation, string metric, double value) | Gondwana.Diagnostics.TelemetrySource |