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Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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This is the complete list of members for Gondwana.CyclesPerSecondCalculatedEventArgs, including all inherited members.
| CyclesPerSecondCalculatedEventArgs(long totalGross, long totalNet, double grossCPS, double netCPS, double sampleTime, double? gpuFps=null) | Gondwana.CyclesPerSecondCalculatedEventArgs | |
| GpuFps | Gondwana.CyclesPerSecondCalculatedEventArgs | |
| GrossCPS | Gondwana.CyclesPerSecondCalculatedEventArgs | |
| NetCPS | Gondwana.CyclesPerSecondCalculatedEventArgs | |
| SampleTime | Gondwana.CyclesPerSecondCalculatedEventArgs | |
| ToString() | Gondwana.CyclesPerSecondCalculatedEventArgs | |
| TotalGrossCycles | Gondwana.CyclesPerSecondCalculatedEventArgs | |
| TotalNetCycles | Gondwana.CyclesPerSecondCalculatedEventArgs |