![]() |
Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
|
This is the complete list of members for Gondwana.Blazor.Input.Keyboard.BlazorKeyboardAdapter, including all inherited members.
| BlazorKeyboardAdapter(BlazorBitmapRenderSurfaceComponent component) | Gondwana.Blazor.Input.Keyboard.BlazorKeyboardAdapter | |
| BlazorKeyboardAdapter(BlazorRenderSurfaceComponentBase component) | Gondwana.Blazor.Input.Keyboard.BlazorKeyboardAdapter | |
| CurrentKeyboardModifiers | Gondwana.Blazor.Input.Keyboard.BlazorKeyboardAdapter | |
| Dispose() | Gondwana.Blazor.Input.Keyboard.BlazorKeyboardAdapter | |
| GetKeyCodeFromString(string keyName) | Gondwana.Blazor.Input.Keyboard.BlazorKeyboardAdapter | static |
| IsDown(int keyCode) | Gondwana.Blazor.Input.Keyboard.BlazorKeyboardAdapter |