Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
Loading...
Searching...
No Matches
Gondwana.Avalonia.Hosting.AvaloniaGpuGameHost Member List

This is the complete list of members for Gondwana.Avalonia.Hosting.AvaloniaGpuGameHost, including all inherited members.

AvaloniaGpuGameHost(AvaloniaGpuRenderSurfaceControl renderSurface)Gondwana.Avalonia.Hosting.AvaloniaGpuGameHostprotected
BindScene()Gondwana.Avalonia.Hosting.AvaloniaGpuGameHostprotectedvirtual
ConfigureGamepads()Gondwana.Avalonia.Hosting.AvaloniaGpuGameHostprotectedvirtual
ConfigureInput()Gondwana.Hosting.GameHostBaseprotected
ConfigureKeyboard()Gondwana.Avalonia.Hosting.AvaloniaGpuGameHostprotectedvirtual
ConfigureLogging(LogLevel logLevel)Gondwana.Hosting.GameHostBaseprotected
ConfigureMouse()Gondwana.Avalonia.Hosting.AvaloniaGpuGameHostprotectedvirtual
ConfigurePlatform()Gondwana.Avalonia.Hosting.AvaloniaGpuGameHostprotected
ConfigureTouch()Gondwana.Avalonia.Hosting.AvaloniaGpuGameHostprotectedvirtual
CreateDirectDrawings()Gondwana.Hosting.GameHostBaseprotectedvirtual
CreateInitialScene()Gondwana.Hosting.GameHostBaseprotectedvirtual
CreateInitialViews()Gondwana.Hosting.GameHostBaseprotectedvirtual
CreateSceneGraph()Gondwana.Hosting.GameHostBaseprotected
CreateSprites()Gondwana.Hosting.GameHostBaseprotectedvirtual
Dispose()Gondwana.Hosting.GameHostBase
DisposeEngine()Gondwana.Hosting.GameHostBaseprotected
EngineGondwana.Hosting.GameHostBase
EnsureNotDisposed()Gondwana.Hosting.GameHostBaseprotected
EnsureNotInitialized()Gondwana.Hosting.GameHostBaseprotected
GetSynchronizationContext()Gondwana.Hosting.GameHostBaseprotectedvirtual
Initialize(string? configPath=null, bool? autoSaveConfig=null, LogLevel logLevel=LogLevel.Warning)Gondwana.Hosting.GameHostBase
InitializeEngine(string? configPath, bool? autoSaveConfig)Gondwana.Hosting.GameHostBaseprotected
InitializeEngine(string? configPath, bool? autoSaveConfig, IEngineConfigurationStore? configurationStore)Gondwana.Hosting.GameHostBaseprotected
InitializeGameContent()Gondwana.Hosting.GameHostBaseprotected
InitializeSceneObjects()Gondwana.Hosting.GameHostBaseprotected
InitializeWidgetInput(RenderSurfaceHostBase renderSurfaceHost)Gondwana.Hosting.GameHostBaseprotected
InitializeWithConfigurationStore(IEngineConfigurationStore configurationStore, bool? autoSaveConfig=null, LogLevel logLevel=LogLevel.Warning)Gondwana.Hosting.GameHostBase
LoadAnimationCycles()Gondwana.Hosting.GameHostBaseprotectedvirtual
LoadAssets()Gondwana.Hosting.GameHostBaseprotectedvirtual
LoadContent()Gondwana.Hosting.GameHostBaseprotected
LoadTilesheets()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnConfigurePlatform()Gondwana.Avalonia.Hosting.AvaloniaGpuGameHostprotectedvirtual
OnDisposed()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnDisposing()Gondwana.Avalonia.Hosting.AvaloniaGpuGameHostprotectedvirtual
OnEngineInitialized()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnEngineStarted()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnGamepadManagerInitialized()Gondwana.Avalonia.Hosting.AvaloniaGpuGameHostprotectedvirtual
OnInitialized()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnInitializing()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnInputConfigured()Gondwana.Avalonia.Hosting.AvaloniaGpuGameHostprotectedvirtual
OnKeyboardAdapterInitialized()Gondwana.Avalonia.Hosting.AvaloniaGpuGameHostprotectedvirtual
OnMouseAdapterInitialized()Gondwana.Avalonia.Hosting.AvaloniaGpuGameHostprotectedvirtual
OnSceneBound()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnSceneGraphCreated()Gondwana.Hosting.GameHostBaseprotectedvirtual
OnTouchAdapterInitialized()Gondwana.Avalonia.Hosting.AvaloniaGpuGameHostprotectedvirtual
RenderSurfaceGondwana.Avalonia.Hosting.AvaloniaGpuGameHost
SceneGondwana.Hosting.GameHostBase
StartEngine()Gondwana.Hosting.GameHostBaseprotected
StartEngineCore(SynchronizationContext syncContext)Gondwana.Hosting.GameHostBaseprotectedvirtual
StopEngine()Gondwana.Hosting.GameHostBaseprotected
StopEngineCore()Gondwana.Hosting.GameHostBaseprotectedvirtual
UnhookEvents()Gondwana.Hosting.GameHostBaseprotectedvirtual
WidgetInputRouterGondwana.Hosting.GameHostBaseprotected