Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Audio.AudioResourceManager Member List

This is the complete list of members for Gondwana.Audio.AudioResourceManager, including all inherited members.

BackendGondwana.Audio.AudioResourceManager
Clear()Gondwana.Audio.AudioResourceManager
Clone(string key, string? newKey, float? volume, float? pan)Gondwana.Audio.AudioResourceManager
Clone(string key, string? newKey=null, float? volume=null, float? pan=null, float? playbackSpeed=null)Gondwana.Audio.AudioResourceManager
ConfigureBackend(IAudioBackend backend)Gondwana.Audio.AudioResourceManager
Contains(string key)Gondwana.Audio.AudioResourceManager
Dispose()Gondwana.Audio.AudioResourceManager
Get(string key)Gondwana.Audio.AudioResourceManager
GetAll()Gondwana.Audio.AudioResourceManager
GetAllKeys()Gondwana.Audio.AudioResourceManager
InstanceGondwana.Audio.AudioResourceManagerstatic
IsBackendConfiguredGondwana.Audio.AudioResourceManager
LoadFromEngineAssetsFile(AssetsFile resourceFile, float defaultVolume, float defaultPan)Gondwana.Audio.AudioResourceManager
LoadFromEngineAssetsFile(AssetsFile resourceFile, float defaultVolume=1.0f, float defaultPan=0.0f, float defaultPlaybackSpeed=1.0f)Gondwana.Audio.AudioResourceManager
LoadFromFile(string key, string filePath, float volume, float pan)Gondwana.Audio.AudioResourceManager
LoadFromFile(string key, string filePath, float volume=1.0f, float pan=0.0f, float playbackSpeed=1.0f)Gondwana.Audio.AudioResourceManager
LoadFromStream(string key, Stream input, string fileExt, float volume, float pan)Gondwana.Audio.AudioResourceManager
LoadFromStream(string key, Stream input, string fileExt, float volume=1.0f, float pan=0.0f, float playbackSpeed=1.0f)Gondwana.Audio.AudioResourceManager
LoadFromUri(string key, string uri, float volume=1.0f, float pan=0.0f, float playbackSpeed=1.0f)Gondwana.Audio.AudioResourceManager
SoundDisposedGondwana.Audio.AudioResourceManager
TryGet(string key, out AudioResource? resource)Gondwana.Audio.AudioResourceManager
Unload(string key)Gondwana.Audio.AudioResourceManager