Gondwana Game Engine Version 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Assets.AssetsFile Member List

This is the complete list of members for Gondwana.Assets.AssetsFile, including all inherited members.

Add(AssetTypes type, string name, Func< Stream > streamFactory)Gondwana.Assets.AssetsFile
Add(AssetTypes type, string filePath, string? name=null)Gondwana.Assets.AssetsFile
Add(AssetTypes type, string name, Stream stream)Gondwana.Assets.AssetsFile
AllAssetsFilesGondwana.Assets.AssetsFilestatic
ClearAll()Gondwana.Assets.AssetsFilestatic
Dispose()Gondwana.Assets.AssetsFile
FilePathGondwana.Assets.AssetsFile
Get(AssetTypes type, string name)Gondwana.Assets.AssetsFile
GetAllEntries()Gondwana.Assets.AssetsFile
Load(Stream stream, string? password=null, bool register=true)Gondwana.Assets.AssetsFilestatic
Load(Stream stream, string? password, bool register, string? sourcePath)Gondwana.Assets.AssetsFilestatic
LoadOrCreate(string path, string? password=null, bool encrypt=false)Gondwana.Assets.AssetsFilestatic
LoadOrCreate(string path, string? password, bool encrypt, bool register)Gondwana.Assets.AssetsFilestatic
PasswordGondwana.Assets.AssetsFile
Remove(AssetTypes type, string name)Gondwana.Assets.AssetsFile
Save()Gondwana.Assets.AssetsFile
SourcePathGondwana.Assets.AssetsFile
this[AssetTypes type, string name]Gondwana.Assets.AssetsFile
UseEncryptionGondwana.Assets.AssetsFile
Validate(string path, string? password=null, bool testData=true)Gondwana.Assets.AssetsFilestatic