Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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GlobalSuppressions.cs
1// This file is used by Code Analysis to maintain SuppressMessage
2// attributes that are applied to this project.
3// Project-level suppressions either have no target or are given
4// a specific target and scoped to a namespace, type, member, etc.
5
6using System.Diagnostics.CodeAnalysis;
7
8[assembly: SuppressMessage("Minor Code Smell", "S101:Types should be named in PascalCase", Justification = "<Pending>", Scope = "type", Target = "~T:Gondwana.WinForms.Input.Gamepad.XInput.XINPUT_GAMEPAD")]
9[assembly: SuppressMessage("Minor Code Smell", "S101:Types should be named in PascalCase", Justification = "<Pending>", Scope = "type", Target = "~T:Gondwana.WinForms.Input.Gamepad.XInput.XINPUT_STATE")]